Remote Video Game Composer (Full-time/Contract)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of our games, crafting thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality musical scores, from ambient tracks to intense combat and cinematic themes.
- Develop interactive, adaptive musical layers that respond to player actions and changing in‑game environments.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) with seamless loops and transitions.
- Iterate rapidly on ideas and mixes based on feedback and playtesting.
- Organize, label, and deliver all audio files according to technical specifications and schedules.
Required profile
- 3–5 years of experience composing music for video games with a strong, diverse portfolio.
- Expert‑level proficiency with professional DAWs (Logic Pro, Cubase, Ableton, Pro Tools).
- Familiarity with integrating music into Unity or Unreal Engine and using audio middleware such as Wwise or FMOD.
- Deep understanding of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
- A fully equipped home studio capable of delivering studio‑standard deliverables.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Logic Pro
- Cubase
- Ableton
- Pro Tools
- Wwise
- FMOD
- Unity
- Unreal Engine
- Virtual instrument libraries
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Published 1 month ago
Expires 1 week from now
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